Plume

Help Cupid reunite the world with specialized arrows and prove that no matter the obstacle, true love will never die.

I designed user flows, interface systems, menus, and interactive prototypes.

Role

UX/UI Designer

Team

1 UX/UI Designer

1 Sound Designer & Designer

1 Developer & Designer

4 Developers

2022

Role

UX/UI Designer

Team

1 UX/UI Designer

1 Sound Designer & Designer

1 Developer & Designer

4 Developers

2022

Project Brief

Reuniting Love

Plume is a wholesome puzzle platformer where players take on the role of Cupid, using magical arrows to create pathways, charm enemies, and reunite lovers separated by the wicked Anteroom.

Exploration

Developing the Art Direction

To define the game's identity, we explored a range of visual styles and color palettes before refining the art direction into a cohesive and playful aesthetic.

Character Design

Designing Through Shape Language

The character silhouettes use rounded forms for the main character and NPCs to create a friendly, approachable feel, while sharper shapes define enemies.

Interaction Design

Designing Player Controls

The control UI was designed to provide clear guidance and intuitive interactions while maintaining a playful visual style consistent with the game’s world.

Project Snapshots

Final Experience

A collection of in-game moments showcasing the final visual style and interactions.

Takeaways

Beyond Traditional UX/UI

Unlike app and web design, game interfaces are deeply connected to gameplay, narrative, and world-building. I learned to think beyond individual screens and design cohesive systems that evolve with the player experience. This project was a rewarding experience that pushed me to explore a new side of UX/UI design and rethink how interfaces can shape immersive experiences!

Want to See More?

Try for yourself!

Want to See More?

Try for yourself!

Crafting with intentionality.

ryunsooshim@gmail.com

©2026 ryun shim ࣪𖤐.ᐟ

Crafting with intentionality.

ryunsooshim@gmail.com

©2026 ryun shim ࣪𖤐.ᐟ